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It’s been a minute since the last update on Cards of Mocapin, but things are happenin’! I’ve been working on the layout of the cards, perfecting the rulebook, and most recently, working on creating card art illustrations. For prototyping purposes, I’ve been relying on AI art for quick and ease of use, but now that…
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Wild things are happening over here! We’ve made some major theme changes to Cards of Mocapin in the past couple of weeks. This was brought on by taking a hard look at the existing theme, and we felt that it lacked direction. It had a fantasy-esque theme that rubbed up against a typical MTG feel.…
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We just received the v0.2 prototype deck for Cards of Mocapin from thegamecrafter.com, and it looks great! This version included 24 new cards, bringing the total to 84, mostly including new creatures and a few spells. We also experimented with a hook box, with basic instructions printed on the inside. Check it out: Can’t wait…
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Spending a lot of time today updating the artwork for some of the cards. V02 is looking great! Here is a sneak peak of one of the Aura cards, Brief Respite. Yes, those skeletons are playing Cards of Mocapin…
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As of now, Cards of Mocapin v0.1 is looking strong! We have begun seeking outside feedback on design and mechanics through the /r/tabletopgamedesign subreddit. We’ve gotten some great feedback so far. Our strongest influence has been through our initial playtesting. Friends and family make great guinea pigs, because they can’t escape! We’re well on our…
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As the design of our first game Cards of Mocapin is charging ahead, it seemed appropriate to start working on promotion. So here we are!